That’s why we created a fun educational game.
The game became part of a large educational project. It is popular among children and adults.
To get immersed in the experience of schoolchildren, we conducted interviews with kids aged 10 to 17 and found out about their experiences with money and their preferences in games, as well as what they associate financial terms with.
Thanks to our research, it became clear which threats we needed to tell children about and what tips to include in the game. We found out the interests of the target audience and chose the genre: a classic platformer with several levels. We made up characters that would be associated in the kids’ minds with financial terms and threats.
Kids like stories about magic and miracles, so we weaved financial terms into a fairy tale plot.
While plotting the storyline, we began drawing the game world characters: the protagonists, their assistants, and villains.
First, we drew sketches by hand and chose the images. Then we rendered them in colour and started prototyping game levels.
It was important for us to make the game simple and yet interesting. That’s why we conducted the first tests before we started programming. We compiled paper prototypes of the levels and placed obstacles and hints in them.
To make the characters and the game world come alive, we used sprite animation. Each sprite is a specific movement, jump or step. For a smooth animation of the main characters, we needed 30 sprites and 40 more to create an authentic game world.